﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Tanks.Common
{
    /// <summary>
    /// This will help choosing scenery slots
    /// </summary>
    public enum CeramicType { None = 0, Grass = 1, Stone = 2, DamagedFloor = 3 }

    /// <summary>
    /// This will help to show where the tanks should be placed (Corners)
    /// </summary>
    public enum PlayerStartPosition { UpLeft = 0, UpRight = 1, DownLeft = 2, DownRight = 3, Centered = 4, Bottom = 5 }
}
